How To Get To Solstheim Skyrim

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The Northern Maiden 'If you're looking for passage to Solstheim, you won't find a finer vessel than the Northern Maiden.' Once you arrive at the docks, head over to a boat called the Northern Maiden and speak with Gjalund Salt-Sage about passage to Solstheim aboard his vessel. Per Reddit's Guidelines for self promotion, no more than 10% of the content you submit to the subreddit should be your own. Make sure content you submit is broadly interesting, not spammy, and contributes directly to the community. Repeat violators of this rule will be banned and reported to the site admins.

  1. How To Get To Solstheim Skyrim Xbox 360
The Elder Scrolls V: Skyrim – Dragonborn
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Composer(s)Jeremy Soule
SeriesThe Elder Scrolls
EngineCreation Engine
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseXbox 360Microsoft Windows
  • WW: February 5, 2013
PlayStation 3
Genre(s)Action role-playing
Mode(s)Single-player

The Elder Scrolls V: Skyrim – Dragonborn is the third and final add-on for the action role-playingopen world video game The Elder Scrolls V: Skyrim. It was developed by Bethesda Game Studios and released by Bethesda Softworks on the Xbox Live Marketplace on December 4, 2012. The Microsoft Windows version was released on February 5, 2013, and the PlayStation 3 version was released on February 12, 2013.[1]

Dragonborn involves the player character coming into contact with the first Dragonborn, Miraak. The game takes place on the island of Solstheim, previously featured in the Bloodmoon expansion for The Elder Scrolls III: Morrowind.

Gameplay[edit]

A screenshot of a Netch, one of the creatures included in Dragonborn, previously featured in The Elder Scrolls III: Morrowind. Morrowind's erupted Red Mountain can be seen in the background.

Dragonborn follows the same gameplay style as Skyrim, with the player free to explore the island of Solstheim at will, pursuing quests at their leisure. New armors, weapons, locations, and enemies have been introduced. A new feature in Dragonborn is the ability to tame and ride dragons. The player can use a dragon to target and attack enemies, but does not have complete control of the flight.[2] New dragon shouts have also been introduced.

Setting[edit]

How To Get To Solstheim Skyrim Xbox 360

The expansion is set on the island of Solstheim, located off the north coast of Morrowind. Solstheim was a territory belonging to Skyrim until the High King gave the island to Morrowind to serve as a refuge for the Dunmer fleeing Morrowind after the eruption of the Red Mountain volcano. Geographically, half of Solstheim is similar to northern Skyrim, covered in icy glaciers and snow. The other half is barren, and covered in ash following the Red Mountain disaster. The island's settlements and buildings also reflect the differing cultures, with the Nordic half of the land featuring architecture similar to Skyrim's. The rest of the island follows a Dunmeri (Dark Elves) architectural style, even containing a giant mushroom transformed into a house. The island's main settlement, Raven Rock, is governed by House Redoran, one of five Great Houses who rule over Morrowind, and protected by their personal hold guards, the Redoran Guard.

Plot[edit]

Dragonborn's main quest line is initiated following an attack on the player, the Last Dragonborn, by cultists worshipping someone named Miraak, who is also referred to as First Dragonborn. The player defeats the cultists and, upon investigating them, discovers a set of orders revealing their origins: the island of Solstheim. The player then journeys to Solstheim to confront Miraak and his followers by chartering a ship, the Northern Maiden, out of Windhelm to take them to Raven Rock.

After arriving on the island, the player begins interrogating the citizens of Solstheim about Miraak. It immediately becomes apparent that a majority of Solstheim's population has been unconsciously enslaved by Miraak and forced to work on several runic monoliths called 'All-Maker Stones', scattered across the island. Among the unaffected observers is a Telvanni wizard, Neloth, who directs the player to the Temple of Miraak. The player reaches the Temple and encounters a Nord named Frea, who is immune to Miraak's control, attempting in vain to break his spell over her people, the Skaal. She accompanies the player into the Temple. Inside, the player discovers a 'Black Book', and after reading it, is unwittingly transported into a realm of Oblivion called Apocrypha, where they witness Miraak planning his invasion of Tamriel. Miraak discovers their presence, incapacitates them, and dismisses the player as inferior before having a pair of Seekers, guardians of Apocrypha, return them to Solstheim.

Upon their return, the player visits Skaal Village and, advised by the Skaal shaman Storn, performs a special dragon shout on an All-Maker Stone, purifying the monolith and freeing the Skaal and the other denizens of the island from Miraak's control, while also having to contend with Lurkers, the other guardians of Apocrypha, sent by Miraak to reclaim the All-Maker Stones. Storn then sends the player to Neloth, who reveals that the Black Books are relics belonging to the Daedric Prince of Fate, Knowledge, and Memory, Hermaeus Mora, also known as the 'keeper of forbidden knowledge', and the source of Miraak's power.

Neloth accompanies the player to the Dwemer ruin of Nchardak to retrieve another Black Book sealed inside a complex container. They release the mechanism and learn of a shout called 'Bend Will', which is believed to be instrumental in defeating Miraak. Through the Black Books, the player journeys into Apocrypha again, and personally encounters Hermaeus Mora. Mora explains that if the player wishes to defeat Miraak, he must gain the same knowledge that Miraak possesses. He agrees to impart such knowledge in exchange for the secrets of the Skaal, one of the few remaining pieces of knowledge kept from the Daedric prince to place in his vast library in Apocrypha. After encountering and killing the dragon Krosulhah outside Nchardak, sent by Miraak to eliminate the player, they return to Skaal Village and persuade Storn to surrender the tribe's secrets. Despite Frea's protests, Storn communicates directly with Mora, who then proceeds to sap him of his knowledge, killing him in the process. The player then learns the final word of 'Bend Will', enabling them to defeat Miraak.

The player returns to Apocrypha and uses 'Bend Will' to subdue Miraak's dragon, Sarohtaar, allowing them to mount him in flight. Sarohtaar flies the player to Miraak's tower, the Summit of Apocrypha. There, the player and Miraak battle, with Miraak sacrificing Sarohtaar and his other two dragons, Relonikiv and Kruziikrel, to replenish his strength until Hermaeus Mora intervenes, fatally impaling Miraak while expressing anger at his rebellion and betrayal of Mora's trust with the knowledge he was granted by the Daedric Prince. Mora transfers Miraak's soul and power to the player, who is then transported back to Solstheim.

Soundtrack[edit]

The soundtrack associated with Dragonborn includes music previously used in The Elder Scrolls III: Morrowind, as well as several new tracks composed by Jeremy Soule, who composed the soundtrack for several other games in The Elder Scrolls series.[3]

How To Get To Solstheim Skyrim

Release[edit]

Dragonborn was originally announced via a trailer on November 5, 2012.[4]Dragonborn was released on the Xbox Live Marketplace on December 4, 2012. The Microsoft Windows version was released on February 5, 2013. The PlayStation 3 version was released on February 12, 2013 in North America, and February 13, 2013 in Europe.[1]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticX360: 82/100[5]
PC: 83/100[6]
PS3: 82/100[7]
Review scores
PublicationScore
Destructoid8.5/10[8]
Eurogamer9/10[9]
Game Informer8.5/10[10]
GameTrailers8.5/10[11]
IGN8.8/10[12]
PC Gamer (US)88%[13]

Dragonborn has received mainly positive critical reception. GamesRadar applauded the number of side quests, and the new weapons and dragon shouts, but dismissed the dragon riding feature as 'gimmicky'.[14]Eurogamer gave the content 9 out of 10, praising the quests, new enemies and new location.[15]Joystiq applauded the amount of content in Dragonborn, including the new settings and enemies, but felt that the narrative was too familiar.[16]

References[edit]

  1. ^ ab'The Dragonborn Comes in February (and Hearthfire & Dawnguard, too), Bethesda Blog'. Bethblog.com. Retrieved 2013-01-18.
  2. ^''The Elder Scrolls V: Dragonborn' DLC Review'. Multiplayerblog.mtv.com. 2012-12-07. Retrieved 2013-01-18.
  3. ^'Mistersoule on twitter: 'Yes I Did!''. Twitter. Retrieved 31 December 2016.
  4. ^'Bethesda Confirms Skyrim Dragonborn DLC'. IGN. Retrieved 2013-01-18.
  5. ^'The Elder Scrolls V: Skyrim - Dragonborn for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2013-09-04.
  6. ^'The Elder Scrolls V: Skyrim - Dragonborn for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2013-09-04.
  7. ^'The Elder Scrolls V: Skyrim - Dragonborn for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved 2013-09-04.
  8. ^'Review: The Elder Scrolls V: Skyrim: Dragonborn'. Destructoid. Retrieved 2013-09-04.
  9. ^Whitehead, Dan (2012-12-05). 'The Elder Scrolls 5: Skyrim - Dragonborn review • Reviews • Xbox 360 •'. Eurogamer.net. Retrieved 2013-09-04.
  10. ^'Lovecraftian Excellence - The Elder Scrolls V: Skyrim – Dragonborn - Xbox 360'. www.GameInformer.com. 2012-12-11. Retrieved 2013-09-04.
  11. ^'Elder Scrolls V: Skyrim - Dragonborn Review'. GameTrailers. Retrieved 2013-09-04.
  12. ^Ryan McCaffrey 13 Dec 2012 (2012-12-13). 'The Elder Scrolls V: Skyrim - Dragonborn Review'. IGN. Retrieved 2013-09-04.
  13. ^Christopher Livingston 28 Feb 2012 (2012-02-28). 'The Elder Scrolls V: Skyrim - Dragonborn Review'. PC Gamer US. Retrieved 2013-12-09.
  14. ^Words: John Learned on Dec. 6, 2012 (2012-12-06). 'The Elder Scrolls V: Skyrim Dragonborn review'. GamesRadar. Retrieved 2013-01-18.
  15. ^Whitehead, Dan (2012-12-05). 'The Elder Scrolls 5: Skyrim - Dragonborn review • Reviews • Xbox 360 •'. Eurogamer.net. Retrieved 2013-01-18.
  16. ^Martin, Garrett (2012-12-11). 'Skyrim - Dragonborn review: Miraak-ulous'. Joystiq. Retrieved 2013-01-18.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_V:_Skyrim_–_Dragonborn&oldid=903331300'
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  • Microsoft office 2019 64 bit. Can I go to Solstheim without being dragonborn because I have a dark elf character that I don't want to be a part of the main story of the game (being dagonborn)..

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    • Nope. You can't. You have to complete The Way of the Voice, which is part of the MQ, and wait to be approached by cultists to travel to Soltheim.

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    • Yes you can actually, just go to the docks outside of windhelm and talk to Gjalund (one of the ship captains). You have to pay him 250 gold to go to Solstheim..

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    • I just threatened him and killed one of his sailors so he got the idea

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    • MerAreSupreme wrote:
      I just threatened him and killed one of his sailors so he got the idea

      Does that actually work???

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    • So I used the console command to go to Whiterun (coc whiterun) and I sold some stuff. And me trying to save up space on computer deleted some autosaves and now I can't figure out how to get back to Solstheim and I got so much progress and I can't load up a save file to go back. I tried coc ravenrock and everything. Any ideas because to play Dragonborn I would have to start a whole new game and everything. Pleeeease help me.

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    • You can visit whenever you want by talking to one of the boat captains in the windhelm docks like oracle said. The questline won't start before you talk to the greybeards though, if I'm not mistaken.

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