Fallout 4 Drug Mods
For the Legendary armor effects in Fallout 4, see Legendary armor effects. |
- CohhCarnage - Mod Day! Fallout 4 - Drug-Addicted melee run continues:D - More Rise of the Tomb.
- Suggestion I Hope that in Fallout 4 they revamp Drugs (self.Fallout) submitted 3 years ago by 8bitPheonix The Merc Techie Drugs in the modern fallout games bug me, How they work is that when you get addicted you can go to the doctor and instantly be cured of any negative effects for a small fee that in the later games is negligible, the best.
In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor, and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above. Raider armor mods Edit Raider chest armor mods.
Cleanup (Issue: Modification tables need standardising, resistances in different places from table to table) To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article. |
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UsageEdit
In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor, and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.
Raider armor modsEdit
Raider chest armor modsEdit
- Material
Mod | Description | Armor prefix | Perk(s) required | Components | Base ID | |||||
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | – | – | – | – | – | – | – | – | ???????? |
Buttressed | Improves damage and energy resistance. | Buttressed | +8 | +7 | – | +4 | +12 | Armorer 1 | Adhesive x4 Cloth x2 Steel x10 | 001946e8 |
Hardened | Improves damage and energy resistance. | Hardened | +6 | +5 | – | +3 | +9 | Armorer 1 | Adhesive x3 Cloth x2 Steel x8 | 001946e7 |
Tempered | Improves damage and energy resistance. | Tempered | +4 | +4 | – | +2 | +6 | – | Adhesive x2 Cloth x2 Steel x6 | 001946e6 |
Welded | Improves damage and energy resistance. | Welded | +2 | +2 | – | +1 | +3 | – | Adhesive x2 Cloth x2 Steel x4 | 001946e5 |
- Miscellaneous
Mod | Description | Armor prefix | Perk(s) required | Components | Base ID | |||||
---|---|---|---|---|---|---|---|---|---|---|
No misc | – | – | – | – | – | – | – | – | ???????? | |
Asbestos lining | Reduced Energy Damage and Immune to being set on Fire. | Asbestos lined | – | +15 | – | +3.5 | +3 | Armorer 1 | Adhesive x5 Asbestos x6 Ballistic fiber x6 Rubber x3 | 00245ad5 |
BioCommMesh | Increases duration of chems 50%. | BioCommMesh | – | – | – | +2.1 | +9 | Armorer 4 Science! 2 | Adhesive x8 Aluminum x12 Circuitry x8 Cloth x6 | 001958c8 |
Deep pocketed | Improved carrying capacity (+20). | Deep pocketed | – | – | – | +0.6 | +5 | Armorer 2 | Adhesive x6 Cloth x5 Leather x6 | 00245b60 |
Dense | Greatly reduced damage from explosions. | Dense | – | – | – | +3.5 | +7 | Armorer 3 | Adhesive x7 Ballistic fiber x6 Fiberglass x3 Rubber x4 | 00245b09 |
Lead lined | Reduces radiation damage | Leaded | – | – | +15 | +3.5 | +5 | Armorer 2 Science! 1 | Adhesive x6 Lead x8 Screw x4 | 001958b1 |
Lighter build | Reduces weight (+5 AP). | Lightweight | – | – | – | -2.9 | +1 | – | Adhesive x3 Cork x4 Fiberglass x4 Rubber x3 | 00195892 |
Padded | Reduced damage from explosions. | Padded | – | – | – | +3.5 | +1 | – | Adhesive x3 Ballistic fiber x3 Rubber x3 | 00245ab7 |
Pneumatic | Reduces the magnitude of incoming staggers. | Pneumatic | – | – | – | +2.1 | +9 | Armorer 4 | Adhesive x8 Aluminum x5 Ballistic fiber x7 Lead x10 | 00245af1 |
Pocketed | Improves carrying capacity (+10). | Pocketed | – | – | – | +0.6 | +1 | – | Adhesive x3 Cloth x4 Leather x4 | 0019b2f4 |
Ultra-light build | Greatly reduced weight and increased AP bonuus (+10 AP). | Ultra-light | – | – | – | -5.6 | +7 | Armorer 3 | Adhesive x7 Cork x6 Fiberglass x8 Rubber x5 | 00245b35 |
Raider arm armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 1 | 1 | Standard. | 3 | – | ???????? |
Welded | 2 | 2 | Improves Damage and Energy Resistance. | 4 | – | 001946dd |
Tempered | 3 | 3 | Improves Damage and Energy Resistance. | 4 | – | 001946de |
Hardened | 4 | 4 | Improves Damage and Energy Resistance. | 5 | Armorer 1 | 001946df |
Buttressed | 5 | 5 | Improves Damage and Energy Resistance. | 6 | Armorer 1 | 001946e0 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.3 | – | 0019588f | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 00195887 | |
Braced | Reduce additional melee damage while blocking. | +0.7 | Armorer 1 | 00195894 | ||
Brawling | Improves Unarmed damage. | +0.7 | Armorer 1 | 00245b92 | ||
Strengthened | Reduces limb damage. | +0.5 | Armorer 1 | 0019589a | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b5f | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 | 001958af | |
Stabilized | Scoped Aiming is more steady. | +0.7 | Armorer 2 | 00245bb8 | ||
Aerodynamic | Power attacks drain less AP. | +0.2 | Armorer 3 | 00245bd2 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.5 | Armorer 3 | 00245b34 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | +1.1 | Armorer 4 | 00245bab |
Raider leg armor modsEdit
MaterialsEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 2 | 2 | Standard. | 3 | – | ???????? |
Welded | 3 | 3 | Improves Damage and Energy Resistance. | 4 | – | 001946e1 |
Tempered | 4 | 4 | Improves Damage and Energy Resistance. | 4 | – | 001946e2 |
Hardened | 5 | 5 | Improves Damage and Energy Resistance. | 5 | Armorer 1 | 001946e3 |
Buttressed | 6 | 6 | Improves Damage and Energy Resistance. | 6 | Armorer 1 | 001946e4 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +? AP | – | 0019588f | ||
Pocketed | Improves carrying capacity. | +? Carry Weight | – | 00195887 | ||
Cushioned | Reduces falling damage. | Armorer 1 | 00195893 | |||
Strengthened | Reduces limb damage. | Armorer 1 | 0019589a | |||
Deep Pocketed | Improved carrying capacity. | +? Carry Weight | Armorer 2 | 00245b5f | ||
Lead Lined | +10 | Reduces radiation damage. | Armorer 2 Science! 1 | 001958af | ||
Muffled | Reduces detection from moving. | Armorer 2 | 00195898 | |||
Custom Fitted | Sprinting takes less AP. | Armorer 3 | 00245b7c | |||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +? AP | Armorer 3 | 00245b34 | ||
Sleek | Increased Movement Speed while sneaking. | Armorer 4 | 00245be2 |
Leather armor modsEdit
Leather chest armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 3 | 10 | Standard. | 5 | – | ???????? |
Boiled leather | 5 | 12 | Improves Damage and Energy Resistance. | 5.7 | – | 00182e95 |
Girded leather | 7 | 15 | Improves Damage and Energy Resistance. | 6.8 | – | 00182e96 |
Treated leather | 9 | 17 | Improves Damage and Energy Resistance. | 7.6 | Armorer 1 | 00182e97 |
Shadowed leather | 9 | 17 | Improves stealth in dark areas, Damage, and Energy Resistance. | 7.6 | Armorer 1 | 00182f52 |
Studded leather | 11 | 20 | Improves Damage and Energy Resistance. | 8.7 | Armorer 1 | 00182e98 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +5 AP | -2 | – | 00194439 | |
Padded | Reduced damage from explosions. | +2.5 | – | 00245ab5 | ||
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.5 | – | 00194430 | |
Asbestos Lining | +5 | Reduced Energy Damage and Immune to being set on Fire. | +2.5 | Armorer 1 | 00245ad4 | |
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.5 | Armorer 2 | 00245b5d | |
Lead Lined | +15 | Reduces radiation damage. | +2.5 | Armorer 2 Science! 1 | 0018e58b | |
Dense | Greatly reduced damage from explosions. | +2.5 | Armorer 3 | 00245b07 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -4 | Armorer 3 | 00245b23 | |
BioCommMesh | Increases duration of chems by 50%. | +1.5 | Armorer 4 Science! 2 | 0018e587 | ||
Pneumatic | Reduces the magnitude of incoming staggers. | +1.5 | Armorer 4 | 00245aef |
Leather arm armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 1 | 3 | Standard. | 2 | – | ???????? |
Boiled leather | 2 | 4 | Improves Damage and Energy Resistance. | 2.4 | – | 001ae256 |
Girded leather | 3 | 6 | Improves Damage and Energy Resistance. | 3 | – | 00182e8e |
Treated leather | 3 | 7 | Improves Damage and Energy Resistance. | 3.4 | – | 00182e8f |
Shadowed leather | 4 | 7 | Improves stealth in dark areas, Damage, and Energy Resistance. | 3.4 | Armorer 1 | 00182f50 |
Studded leather | 5 | 9 | Improves Damage and Energy Resistance. | 4 | Armorer 1 | 00182e90 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -0.8 | – | 0018e57d | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 0018e57c | |
Braced | Reduce additional melee damage while blocking. | +0.5 | Armorer 1 | 0018e583 | ||
Brawling | Improves Unarmed damage. | +0.5 | Armorer 1 | 00245b90 | ||
Strengthened | Reduces limb damage. | +0.4 | Armorer 1 | 0018e581 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b5b | |
Lead Lined | +10 | Reduces radiation damage. | +1 | Armorer 2 | 0018e582 | |
Stabilized | Scoped Aiming is more steady. | +0.5 | Armorer 2 | 00245bb6 | ||
Aerodynamic | Power attacks drain less AP. | +0.2 | Armorer 3 | 00245bd0 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -1.7 | Armorer 3 | 00245b22 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | +0.7 | Armorer 4 | 00245ba9 |
Leather leg armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 2 | 5 | Standard. | 2 | – | ???????? |
Boiled leather | 3 | 6 | Improves Damage and Energy Resistance. | 2.4 | – | 001ae257 |
Girded leather | 4 | 8 | Improves Damage and Energy Resistance. | 3 | – | 00182e92 |
Treated leather | 5 | 9 | Improves Damage and Energy Resistance. | 3.4 | Armorer 1 | 00182e93 |
Shadowed leather | 5 | 9 | Improves stealth in dark areas, Damage, and Energy Resistance. | 3.4 | Armorer 1 | 00182f51 |
Studded leather | 6 | 11 | Improves Damage and Energy Resistance. | 4 | Armorer 1 | 00182e94 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -0.8 | – | 0018e57d | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 0018e57c | |
Cushioned | Reduces falling damage. | +0.2 | Armorer 1 | 0018e584 | ||
Strengthened | Reduces limb damage. | +0.4 | Armorer 1 | 0018e581 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b5b | |
Lead Lined | +10 | Reduces radiation damage. | +1 | Armorer 2 Science! 1 | 0018e582 | |
Muffled | Reduces detection from moving. | Armorer 2 | 0018e57e | |||
Custom Fitted | Sprinting takes less AP. | +0.2 | Armorer 3 | 00245b7a | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -1.7 | Armorer 3 | 00245b22 | |
Sleek | Increased Movement Speed while sneaking. | +0.2 | Armorer 4 | 00245be0 |
Metal armor modsEdit
Metal chest armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 12 | 5 | Standard. | 8 | – | ???????? |
Painted metal | 14 | 7 | Improves Damage and Energy Resistance. | 9.1 | – | 00183fff |
Enameled metal | 17 | 9 | Improves Damage and Energy Resistance. | 10.8 | Armorer 1 | 00184000 |
Shadowed metal | 17 | 9 | Improves stealth in dark areas, Damage, and Energy Resistance. | 10.8 | Armorer 1 | 00184001 |
Alloyed metal | 19 | 11 | Improves Damage and Energy Resistance. | 12 | Armorer 1 | 00184002 |
Polished metal | 22 | 13 | Improves Damage and Energy Resistance. | 13.7 | Armorer 2 | 00184003 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +5 AP | -3.2 | – | 0019443a | |
Padded | Reduced damage from explosions. | +4 | – | 00245ab6 | ||
Pocketed | Improves carrying capacity. | +10 Carry Weight | +0.8 | – | 00194431 | |
Asbestos Lining | +15 | Reduced Energy Damage and Immune to being set on Fire. | +4 | Armorer 1 | 00245ad8 | |
Deep Pocketed | Improved carrying capacity. | +20 Carry Weight | +0.8 | Armorer 2 | 00245b5e | |
Lead Lined | +15 | Reduces radiation damage. | +4 | Armorer 2 Science! 1 | 001940c1 | |
Dense | Greatly reduced damage from explosions. | +4 | Armorer 3 | 00245b08 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -6.4 | Armorer 3 | 00245b33 | |
BioCommMesh | Increases duration of chems 50%. | +2.4 | Armorer 4 Science! 2 | 001940bd | ||
Pneumatic | Reduces the magnitude of incoming staggers. | +2.4 | Armorer 4 | 00245af0 |
Metal arm armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 7 | 3 | Standard. | 3 | – | ???????? |
Painted metal | 8 | 4 | Improves Damage and Energy Resistance. | 3.7 | – | 00183ff3 |
Enameled metal | 10 | 5 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 00183ff4 |
Shadowed metal | 10 | 5 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 00183ff5 |
Alloyed metal | 11 | 6 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 00183ff6 |
Polished metal | 13 | 7 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 00183ff7 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.2 | – | 001940b3 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.3 | – | 001940b2 | |
Braced | Reduce additional melee damage while blocking. | +0.7 | Armorer 1 | 001940b9 | ||
Brawling | Improves Unarmed damage. | +0.7 | Armorer 1 | 00245b91 | ||
Strengthened | Reduces limb damage. | +0.6 | Armorer 1 | 001940b7 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.3 | Armorer 2 | 00245b5c | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 | 001940b8 | |
Stabilized | Scoped Aiming is more steady. | +0.7 | Armorer 2 | 00245bb7 | ||
Aerodynamic | Power attacks drain less AP. | +0.3 | Armorer 3 | 00245bd1 | ||
Dense | Greatly reduced damage from explosions. | +1.5 | Armorer 3 | ???????? | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.4 | Armorer 3 | 00245b32 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | +1.2 | Armorer 4 | 00245baa |
Metal leg armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 7 | 3 | Standard. | 3 | – | ???????? |
Painted metal | 8 | 4 | Improves Damage and Energy Resistance. | 3.7 | – | 00183ff9 |
Enameled metal | 10 | 5 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 00183ffa |
Shadowed metal | 10 | 5 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 00183ffb |
Alloyed metal | 11 | 6 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 00183ffc |
Polished metal | 13 | 7 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 00183ffd |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.3 | – | 001940b3 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 001940b2 | |
Cushioned | Reduces falling damage. | +0.2 | Armorer 1 | 001940ba | ||
Strengthened | Reduces limb damage. | +0.5 | Armorer 1 | 001940b7 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b5c | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 | 001940b8 | |
Muffled | Reduces detection from moving. | Armorer 2 | 001940b4 | |||
Custom Fitted | Sprinting takes less AP. | +0.2 | Armorer 3 | 00245b7b | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.5 | Armorer 3 | 00245b32 | |
Sleek | Increased Movement Speed while sneaking. | +0.2 | Armorer 4 | 00245be1 |
Metal helmet armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 9 | 4 | Standard. | 3 | – | ???????? |
Painted metal | 10 | 5 | Improves Damage and Energy Resistance. | 3.7 | – | 002677f0 |
Enameled metal | 12 | 6 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 002677f1 |
Shadowed metal | 12 | 6 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 002677f2 |
Alloyed metal | 13 | 7 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 002677f3 |
Polished metal | 15 | 8 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 002677f4 |
Combat armor modsEdit
Combat chest armor modsEdit
MaterialEdit
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Standard | 15 | 15 | Standard. | 8 | – | ???????? | |
Reinforced | 17 | 17 | Improves Damage and Energy Resistance. | 8.7 | – | 00184dd5 | |
Shadowed | 17 | 17 | Improves stealth in dark areas, Damage, and Energy Resistance. | 8.7 | Armorer 2 | 00184dd6 | |
Fiberglass | 20 | 20 | Improves Damage and Energy Resistance. | 9.8 | Armorer 2 | 00184dd7 | |
Polymer | 22 | 22 | Improves Damage and Energy Resistance. | 10.6 | Armorer 2 | 00184dd8 | |
Brotherhood of Steel | 15 | 15 | 15 | Adds Radiation Resistance | 8 | ? | 0017ae2e |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req: Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -3.2 | – | 00194438 | |
Padded | Reduced damage from explosions. | +4 | – | 00245ab3 | ||
Pocketed | Improves carrying capacity. | +10 Carry Weight | +0.8 | – | 0019442f | |
Asbestos Lining | +15 | Reduced Energy Damage and Immune to being set on Fire. | +4 | Armorer 1 | 00245ad2 | |
Deep Pocketed | Improved carrying capacity. | +20 Carry Weight | +0.8 | Armorer 2 | 00245b59 | |
Lead Lined | +15 | Reduces radiation damage. | +4 | Armorer 2 Science! 1 | 0019445d | |
Dense | Greatly reduced damage from explosions. | +4 | Armorer 3 | 00245b05 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -6.5 | Armorer 3 | 00245b25 | |
Pneumatic | Reduces the magnitude of incoming staggers. | +2.3 | Armorer 4 | 00245aed | ||
BioCommMesh | Increases duration of chems 50%. | +2.3 | Armorer 4 Science! 2 | 00194459 |
Combat arm armor modsEdit
MaterialEdit
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Standard | 11 | 11 | Standard. | 2 | – | ???????? | |
Reinforced | 12 | 12 | Improves Damage and Energy Resistance. | 2.2 | – | 00184dcd | |
Shadowed | 12 | 12 | Improves stealth in dark areas, Damage, and Energy Resistance. | 2.5 | Armorer 2 | 00184dce | |
Fiberglass | 13 | 13 | Improves Damage and Energy Resistance. | 3.2 | Armorer 2 | 00184dcf | |
Polymer | 14 | 14 | Improves Damage and Energy Resistance. | 3.7 | Armorer 2 | 00184dd0 | |
Brotherhood of Steel | 11 | 11 | 15 | Adds Radiation Resistance. | 2 | ? | 0017ae2c |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +? AP | -0.6 | 0019444f | ||
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | 0019444e | ||
Braced | Reduce additional melee damage while blocking. | +0.5 | Armorer 1 | 00194455 | ||
Brawling | Improves Unarmed damage. | +0.5 | Armorer 1 | 00245b8f | ||
Strengthened | Reduces limb damage. | +0.4 | Armorer 1 | 00194453 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b58 | |
Lead Lined | +10 | Reduces radiation damage. | +1 | Armorer 2 | 00194454 | |
Stabilized | Scoped Aiming is more steady. | +0.5 | Armorer 2 | 00245bb5 | ||
Aerodynamic | Power attacks drain less AP. | +0.2 | Armorer 3 | 00245bcf | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +? AP | -1.6 | Armorer 3 | 00245b24 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | Armorer 4 | 00245ba8 |
Combat leg armor modsEdit
MaterialsEdit
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Standard | 8 | 8 | Standard. | 2 | – | 00184bea | |
Reinforced | 9 | 9 | Improves Damage and Energy Resistance. | 2.2 | – | 00184dd1 | |
Shadowed | 9 | 9 | Improves stealth in dark areas, Damage, and Energy Resistance. | 2.5 | Armorer 2 | 00184dd2 | |
Fiberglass | 10 | 10 | Improves Damage and Energy Resistance. | 3.2 | Armorer 2 | 00184dd3 | |
Polymer | 11 | 11 | Improves Damage and Energy Resistance. | 3.7 | Armorer 2 | 00184dd4 | |
Brotherhood of Steel | 8 | 8 | 15 | Adds Radiation Resistance | ? | 0017ae2d |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.6 | – | 0019444f | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.4 | – | 0019444e | |
Cushioned | Reduces falling damage. | +0.4 | Armorer 1 | 00194456 | ||
Strengthened | Reduces limb damage. | +0.8 | Armorer 1 | 00194453 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.4 | Armorer 2 | 00245b58 | |
Lead Lined | +10 | Reduces radiation damage. | +2 | Armorer 2 | 00194454 | |
Muffled | Reduces detection from moving. | +-0 | Armorer 2 | 00194450 | ||
Custom Fitted | Sprinting takes less AP. | +0.4 | Armorer 3 | 00245b79 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -3.2 | Armorer 3 | 00245b24 | |
Sleek | Increased Movement Speed while sneaking. | Armorer 4 | 00245bdf |
Combat helmet armor modsEdit
MaterialsEdit
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Standard | 10 | 10 | Standard. | 4 | – | 0011d3c8 | |
Reinforced | 11 | 11 | Improves Damage and Energy Resistance. | 5 | – | 0019b81d | |
Shadowed | 11 | 11 | Improves stealth in dark areas, Damage, and Energy Resistance. | 5 | Armorer 2 | 0019b81e | |
Fiberglass | 13 | 13 | Improves Damage and Energy Resistance. | 5 | Armorer 2 | 0019b81f | |
Polymer | 14 | 14 | Improves Damage and Energy Resistance. | 6 | Armorer 2 | 0019b820 | |
Brotherhood of Steel | Adds Radiation Resistance | 4 | – | 0019b80d |
Synth armor modsEdit
Synth chest armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 12 | 17 | Standard. | 7 | – | ???????? |
Laminated | 15 | 19 | Improves Damage and Energy Resistance. | 8 | – | 0004706b |
Resin | 17 | 22 | Improves Damage and Energy Resistance. | 9 | Armorer 2 | 0004706c |
Microcarbon | 20 | 24 | Improves Damage and Energy Resistance. | 10 | Armorer 3 | 0004706d |
Nanofiliment | 22 | 27 | Improves Damage and Energy Resistance. | 11 | Armorer 4 | 0004706f |
Fallout 4 Face Presets
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +5 AP | -2.9 | – | 0019b46b | |
Padded | Reduced damage from explosions. | +3.5 | – | 00245ab9 | ||
Pocketed | Improves carrying capacity. | +10 Carry Weight | +0.6 | – | 0019b46a | |
Asbestos Lining | +15 | Reduced Energy Damage and Immune to being set on Fire. | +3.5 | Armorer 1 | 00245ad6 | |
Deep Pocketed | Improved carrying capacity. | +20 Carry Weight | +0.6 | Armorer 2 | 00245b63 | |
Lead Lined | +15 | Reduces radiation damage. | +3.5 | Armorer 2 Science! 1 | 0019b470 | |
Dense | Greatly reduced damage from explosions. | +3.5 | Armorer 3 | 00245b0b | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -5.6 | Armorer 3 | 00245b38 | |
BioCommMesh | Increases duration of chems 50%. | +2.1 | Armorer 4 Science! 2 | 0019b46c | ||
Pneumatic | Reduces the magnitude of incoming staggers. | +2.1 | Armorer 4 | 00245af3 |
Synth arm armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 7 | 10 | Standard. | 3 | – | ???????? |
Laminated | 8 | 11 | Improves Damage and Energy Resistance. | 4 | – | 00047063 |
Resin | 9 | 12 | Improves Damage and Energy Resistance. | 4 | Armorer 2 | 00047064 |
Microcarbon | 10 | 13 | Improves Damage and Energy Resistance. | 5 | Armorer 3 | 00047065 |
Nanofiliment | 11 | 14 | Improves Damage and Energy Resistance. | 6 | Armorer 4 | 00047066 |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.3 | – | 0019b460 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 0019b45f | |
Braced | Reduce additional melee damage while blocking. | +0.7 | Armorer 1 | 0019b466 | ||
Brawling | Improves Unarmed damage. | +0.7 | Armorer 1 | 00245b93 | ||
Strengthened | Reduces limb damage. | +0.5 | Armorer 1 | 0019b464 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b62 | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 | 0019b465 | |
Stabilized | Scoped Aiming is more steady. | +0.7 | Armorer 2 | 00245bb9 | ||
Aerodynamic | Power attacks drain less AP. | +0.2 | Armorer 3 | 00245bd3 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.5 | Armorer 3 | 00245b37 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | +1.1 | Armorer 4 | 00245bac |
Synth leg armor modsEdit
MaterialsEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 6 | 9 | Standard. | 3 | – | ???????? |
Laminated | 7 | 10 | Improves Damage and Energy Resistance. | 4 | – | 00047067 |
Resin | 8 | 11 | Improves Damage and Energy Resistance. | 4 | Armorer 2 | 00047068 |
Microcarbon | 9 | 12 | Improves Damage and Energy Resistance. | 5 | Armorer 3 | 00047069 |
Nanofiliment | 10 | 13 | Improves Damage and Energy Resistance. | 6 | Armorer 4 | 0004706a |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.3 | – | 0019b460 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 0019b45f | |
Cushioned | Reduces falling damage. | +0.2 | Armorer 1 | 0019b467 | ||
Strengthened | Reduces limb damage. | +0.5 | Armorer 2 | 0019b464 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245b62 | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 | 0019b465 | |
Muffled | Reduces detection from moving. | Armorer 2 | 0019b461 | |||
Custom Fitted | Sprinting takes less AP. | +0.2 | Armorer 3 | 00245b7d | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.5 | Armorer 3 | 00245b37 | |
Sleek | Increased Movement Speed while sneaking. | +0.2 | Armorer 4 | 00245be3 |
Synth helmet armor modsEdit
MaterialsEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 9 | 11 | Standard. | 3 | – | ???????? |
Laminated | 11 | 12 | Improves Damage and Energy Resistance. | 4 | – | 0019d665 |
Resin | 12 | 14 | Improves Damage and Energy Resistance. | 4 | Armorer 2 | 0019d666 |
Microcarbon | 14 | 15 | Improves Damage and Energy Resistance. | 5 | Armorer 2 | 0019d667 |
Nanofiliment | 15 | 16 | Improves Damage and Energy Resistance. | 6 | Armorer 2 | 0019d668 |
Trapper armor modsEdit
Trapper chest armor modsEdit
MaterialsEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 16 | 16 | Standard. | 12 | – | ?????? |
Welded | 18 | 18 | Improves Damage and Energy Resistance. | 13 | – | ?????? |
Tempered | 20 | 20 | Improves Damage and Energy Resistance. | 14 | Armorer 2 | ?????? |
Hardened | 22 | 21 | Improves Damage and Energy Resistance. | 15 | Armorer 2 | ?????? |
Buttressed | 24 | 23 | Improves Damage and Energy Resistance. | 16 | Armorer 2 | ?????? |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter build | – | Reduces weight. | +5 AP | -4.9 | – | ?????? |
Padded | – | Reduced damage from explosions. | +6 | – | ?????? | |
Pocketed | – | Improves carrying capacity. | +? carry weight | +1.1 | – | ?????? |
Asbestos Lining | +15 | Reduced Energy Damage and immune to being set on fire. | +6 | Armorer 1 | ?????? | |
Lead lined | +15 | Reduces radiation damage. | +6 | Armorer 2 Science! 1 | ?????? | |
Ultra-light build | – | Greatly reduced weight and increased AP bonus. | +10 AP | -9.7 | Armorer 3 | ?????? |
BioCommMesh | – | Increases duration of chems 50%. | +3.6 | Armorer 4 Science! 2 | ?????? | |
Pneumatic | – | Reduces the magnitude of incoming staggers. | +3.6 | Armorer 4 | ?????? |
Trapper arm armor modsEdit
MaterialsEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 10 | 10 | Standard. | 7 | – | ?????? |
Welded | 11 | 11 | Improves Damage and Energy Resistance. | 8 | – | ?????? |
Tempered | 12 | 12 | Improves Damage and Energy Resistance. | 8 | Armorer 2 | ?????? |
Hardened | 13 | 13 | Improves Damage and Energy Resistance. | 9 | Armorer 2 | ?????? |
Buttressed | 14 | 14 | Improves Damage and Energy Resistance. | 10 | Armorer 2 | ?????? |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter build | – | Reduces weight. | +2 AP | -2.9 | – | ?????? |
Pocketed | – | Improves carrying capacity. | ? | +0.6 | – | ?????? |
Brawling | – | Improved Unarmed damage. | +1.7 | Armorer 1 | ?????? | |
Strengthened | – | Reduces limb damage. | +1.3 | Armorer 1 | ?????? | |
Braced | – | Reduce additional melee damage while blocking. | +1.7 | Armorer 1 | ?????? | |
Lead lined | +10 | Reduces radiation damage. | +3.5 | Armorer 2 Science! 1 | ?????? | |
Stabilized | – | Scoped aiming is more steady. | +1.7 | Armorer 2 | ?????? | |
Aerodynamic | Power attacks drain less AP. | +0.6 | Armorer 3 | ?????? | ||
Weighted | – | Unarmed and Melee attacks ignore some of target's armor. | +2.8 | Armorer 4 | ?????? |
Trapper leg armor modsEdit
MaterialsEdit
This section is needed but has not been written yet. You can help Nukapedia by writing it. |
MiscellaneousEdit
Section needed This section is needed but has not been written yet. You can help Nukapedia by writing it. |
Power armorEdit
One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency, or add bonus stats and effects.
HelmetEdit
- Removes radiation from consumed food and water.
- Requires Science! 2
- Increases Perception.
- Requires Science! 3
- Increases VATS hit chance.
- Requires Science! 2
- Increases Intelligence.
- Requires Science! 2
- Sighted aiming marks enemies with a compass pip.
- Requires Science! 2
- Visor highlights living targets.
- Requires Science! 3
- Adds a standard headlamp.
- Adds a blue headlamp.
- Requires Science! 1
- Adds a bright - almost blinding - headlamp.
- Requires Science! 1
- Adds a purple headlamp.
- Requires Science! 1
- Adds a red tactical headlamp.
- Requires Science! 1
- Adds a Vault Boy headlamp that shines an outline of the Vault Boy.
- Requires Science! 1
TorsoEdit
- Increases Action Point refresh speed.
- Requires Science! 3
- Reduces chance for addiction from drugs.
- Requires Science! 1
- Below 20% health, speed increases 25% and incoming damage is reduced 50%.
- Requires Science! 4
- Increases Strength.
- Requires Science! 3
- Taking damage recharges Action Points.
- Requires Science! 4
- Detects hits during combat and automatically uses a stimpak when health is low.
- Requires Science! 4
- Reflects 50% of melee damage back on attacker.
- Requires Armorer 4
- Activates stealth field while crouched.
- Requires Science! 4
- Deals Energy damage to nearby enemies.
- Requires Science! 3
- Enables jet-assisted boost while jumping.
- Requires Science! 4, Armorer 4
ArmsEdit
- Unarmed attacks cause bleeding damage.
- Requires Blacksmith 2
- Increased Unarmed Damage.
- Requires Blacksmith 3
- Reduces Action Point cost for power attacks.
- Requires Blacksmith 1
- Adds Energy damage to Unarmed attacks.
- Requires Blacksmith 3, Science! 1
LegsEdit
- Increases Carry Weight capacity.
- Requires Science! 2
- Reduces Action Point cost for sprinting.
- Requires Science! 3
- Increases Sprint speed at additional Action Point cost.
- Requires Science! 3
- Increases Action Point refresh speed while moving.
- Requires Science! 2
- Increases damage radius for Impact Landing.
- Requires Science! 3
Shielding & PaintEdit
Note: Not all paint jobs are available on all parts.
Each part of the power armor can be painted or shielded separately. Paint jobs however only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per separate armor part and don't require a full set.As a general rule: paint, besides modifying the statistics of your armor, also adds a cosmetic effect to the power armor. While shield coatings on the other hand leave the appearance of an armor unchanged (winterized coating being the exception in this)
Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all.Painting does not require any materials with the exception of Vault-Tec paint and Military paint.
Shielding/Coating/PlatingEdit
- Increases Armor Health.
- Requires Armorer 3
- Requires: Adhesive 6, Aluminum 8, Steel 4
- Increases Radiation Resistance.
- Requires Armorer 1
- Requires: Adhesive 5, Aluminum 4, Circuitry 2, Fiber optics 4, Lead 4
- Increases Energy Resistance.
- Requires Science! 2
- Requires: Adhesive 4, Aluminum 2, Crystal 4, Gold 2, Nuclear material 4
- Increases Energy Resistance.
- Requires: N/A
- Increases Energy Resistance.
- Requires Science! 2
- Requires: Adhesive 4, Aluminum 2, Nuclear material 4, Rubber 4
- Reduces Damage from explosions.
- Requires Science! 1
- Requires: Adhesive 6, Aluminum 4, Ceramic 6
- Increases Energy Resistance.
- Requires: Adhesive 6, Aluminum 8, Rubber 8
- Increases Energy Resistance.
- Requires: Adhesive 8, Aluminum 8, Crystal 6
Paint schemesEdit
For paints that require all pieces to be painted to grant a SPECIAL bonus, as long as all parts have the same stat boosted, they can be mixed without limit.
- Decreases action point cost for sprinting and increases Charisma with all pieces painted
- Requires: T-60 power armor
- Can be bought from Rowdy at the Atom Cats garage
BOS Knight paint (described in-game as 'BOS II')
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission Shadow of Steel
BOS Paladin paint (described in-game as 'BOS V')
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission Blind Betrayal
BOS Sentinel paint (described in-game as 'BOS VI')
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission A New Dawn
- Increases: [citation needed]
- Requires: None
- Only available by looting the T-60 power armor worn by Arthur Maxson during Airship Down.
- The paint job can be removed but never reapplied.
- Increases Charisma with all pieces painted.
- Requires: None
- Joining the Commonwealth Minutemen will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Intelligence with all pieces painted.
- Requires: None
- Finishing the game with the Institute will unlock this paint
- Increases Strength with all pieces painted.
- Requires: Adhesive 4, Aluminum 6, Nuclear material 2
- Increases Charisma with all pieces painted.
- Requires: Adhesive 2, Aluminum 4, Plastic 2
- Increases Perception with all six pieces painted.
- Requires: None
- Complete Tradecraft to unlock.
- Increases Strength with all pieces painted.
- Requires: None
- Can be obtained from terminal in Vim! Pop factory.
- Increases Agility with all pieces painted.
- Requires: None
- Can be obtained from terminal in Vim! Pop factory.
- Increases Strength with all pieces painted.
- Requires: None
- Available if Contraptions Workshop is installed.
- Increases Agility with all pieces painted.
- Requires: None
- Available if Contraptions Workshop is installed.
- Increases Agility by 3 with all pieces equipped.
- Requires: None
- Only accessible to the Nuka T-51 power armor
- The paint job can not be removed or applied.
- Increases: Action point refresh speed with all pieces equipped.
- Requires: None
- Only accessible to the Quantum X-01 Mk.V power armor
- The paint job can not be removed or applied.
Armored clothingEdit
Many articles of clothing can have damage and energy resistance added at an armor workbench. See ballistic weave for details.
NotesEdit
- Each time a new mod is built, the Sole Survivor receives a small number of XP.
- Armor mods in the 'Mods' tab in the Pip-Boy represent those mods that have been removed from armor one has modded. They are available for use on other armor of the same type without crafting them again. These un-used mods can be stored in a workbench, and will be available at the armor workbench.
- You need to acquire and increase the Armorer perk to mod more advanced armor pieces (i.e. 'Sturdy' or 'Heavy'). However, you can apply mods made for lesser armor pieces to more advanced pieces of the same material type. For example, you can make a studded leather mod for an ordinary leather chest piece, and then move it to a sturdy or heavy leather chest piece. This allows you to bypass the inability to make mods for those advanced pieces directly.
- The shadowed mod for leather armor, metal armor and combat armor will also significantly darken the color of such items. Similarly, the polymer and fiberglass armor mods will brighten the color of such items.
- While the Dense mod is a more powerful variation of the Padded mod, if both are equipped at the same time they will stack, although factored independently, for a total explosive damage reduction of 62.7%.