Skyrim Se Forgotten Magic Redone

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  1. Apocalypse Magic Of Skyrim
  2. Best Magic Mods For Skyrim

Sep 14, 2016 - Need a few magic mods to spice up The Elder Scrolls V: Skyrim Special Edition? Skyrim Magic Mod #2: Forgotten Magic Redone. So, hopefully the start of this discussion can turn into something of a suggested build guide for various Mage types when using Forgotten Magic Redone and SkyRe together.-What I will do, is take builds that seem well thought out, not OP, and fun to use, and turn them into a Guide on the Guide page for Skyrim.

Posted by10 months ago

Apocalypse Magic Of Skyrim

Skyrim Se Forgotten Magic RedoneSkyrim Se Forgotten Magic Redone
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Hi all ! Today I started a new playthrough as a mage and early on I found Deathguard, which was really useful for clearing Bleak Falls Barrow (using an encounter zones mod that made the enemies around lvl 10-40, with final boss being 45). After I got to Whiterun, I visited the vendor that sells some spell tomes. After looking a bit at the spells I realized that a lot of them make Vanilla spells (and maybe even Apocalypse spells) worthless because you can use the FMR ones, which are upgradable. For example, why use any healing spell when you can use Divine Light ? Which you can upgrade to also heal stamina, which renders a perk useless. I also dislike the horde of rings that you can get.

I'm wondering if you use the mod and what you think of it. At the moment I'm thinking of uninstalling it because of the reasons above, but first I want to hear your thoughts on it (I do like the concept of spell progression, but still, I don't want spells in the game to be replaced by ones that are obviously stronger).

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Best Magic Mods For Skyrim

Falkreath
1 year ago

Link: https://www.nexusmods.com/skyrimspecialedition/mods/12711/?

Didn't see a thread on this today or yesterday, but I noticed in in trending on the Nexus and thought folks might like to know.

This was one of the more interesting spell packs from LE to me, because of the spell progression system. A common theme in other spell packs is to have different levels of the same magic effect -- e.g., Apprentice does weak single target damage, Adept does stronger damage, and Expert adds an AOE. This mod takes a different approach: It includes 39 spells, but each spell can be customized and improved via perks unlocked through use, selected in MCM.

The mod was ported by AGEE1981, with permission from the original authors 3jiou and sward66. Thanks to all involved for bringing this over!

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